Lol. Well that was cute, but ultimately a little simple and perhaps uninspired. Wouldn't say there was anything "wrong" with it, but it was just enough charm for a 3-3.5 or so.
Lol. Well that was cute, but ultimately a little simple and perhaps uninspired. Wouldn't say there was anything "wrong" with it, but it was just enough charm for a 3-3.5 or so.
I wanted to love it, but the controls were too sticky and unresponsive. That, and then a glitch that caused her to fall inside of a platform and stick there, caused me to stop playing. Otherwise I felt like it was moving in a quite positive direction.
Fun game, but the controls were rubbish for me. Did a whole lot of sticking.
Zero level progression at all, not even a new screen after any determinable amount of time... and you have to reset yourself after you run out of shots.
But it is beeeautiful. I sat here playing it far, far longer than I should have.
Yup,...there is not much in terms of progression and content.
I was trying to keep it as simple as possible, yet appealing. Probably it came out too simple? =)
Thank you for your review and nice score btw!
Completely broken, at least for me. Really cool splash art in the beginning, then just music and screen with a red cloud in the top left corner. Nothing happening.
Eh.
I guess I can't guarantee that this will be blammed, but if I had my choice, I wouldn't have it on Newgrounds mate.
You know well and good that you didn't put enough time into it. I like the music though.
Lots of little bugs here and there, moonwalking was fun. Seems just a little bit underpolished. Too much text in general, some of the dialog seemed repetitive.
That having been said, I still gave you a 5. Here's why:
There was no direction. Or, to be more exact, there was very little direction and you gave it to us in the very beginning of the game. You explained the three bars, what would happen if any of them ran out, and you explained how to refill them. You explained that the lantern had one supply of oil and to use it wisely. And you explained that you had to "survive".
That gave it the proper horror feel. Understanding very little, not knowing if what you're doing is "working", if there is any progress being made... and then noticing that the days are getting shorter...
Knowing that darkness = death, and you don't want to relight the wood too fast because you'll waste it, but you aren't exactly sure if it's pitch-black yet or just very dim and the lighting is off on your monitor... so you look really close... and then you get your face fucked.
You wonder if there is something you're supposed to be "finding" out in the woods, but you don't want to get too many screens away because you know you have limited oil...
A great horror experience.
Reminds me of "House of Leaves" by Mark Z. Danielewski. 10 years ago I read it, and I still have the occassional nightmare.
.......and it ends in blackness, with nowhere left to go.
Beautifully done chaps. I haven't the foggiest clue of what just happened, but the submission did leave several reminiscent flavors on my palette that I recognize from growing up, living life, hurting...
Clearly it meant something to you. You manifested it. And that is what art is.
Oooh Nitrome. You do spin a good game, sirs and ma'ams.
Your music for this one was stellar.
The damn credits were longer than the game!
But really, great flash. I basically got to have a little Aliens quote-along with myself. I loved the "For close encounters" line.
- .5 because it hurt my eyes.
4.5/5
Look at the nearest electrical socket and imagine it as a tiny screaming face. Now, try to unimagine it as a tiny screaming face. You can't. Merry Christmas.
Age 39, Male
Filthy Richer
Ayn Rand's College of No Help
Austin, TX
Joined on 9/14/04