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Alkaizer

51 Game Reviews

6 w/ Responses

Way to raise awareness in a stylish way. To the folks below who manage to invoke such moving literary prose as "just stupid" or utilize razor edge, ultra-hip online monikers like "Death From Above", you can probably move along.

After all, S.O.P.A. won't effect you.

I like games like this that don't make a big to-do about dying. It immediately and quickly resets for you so you can immediately and quickly try again. Lovely music, helps to assuage the building frustration.

Excellent puzzler with deep atmosphere and rich music. A favorite.

5/5

I'd play it if it would run in my browser. Have never had this problem with any NG games before, ever.

A good example of how to approach a Game Jam. I'm not a big fan of these "run and avoid indefinitely" games, but you have to pick your battles with that 48 hour time limit. This was a very simple, clean and entertaining interactive. 4/5, and then +1 because the intro made me laugh out loud when he "did the only thing he could do", which was something that he couldn't do at all.

Gaaaaaah. You goobers. Music, -any- music would have been an instant 5/5 from me. I've never seen this done before, and I go ape for clever puzzle games.

When you have to freeze her in mid-jump, then move the blocks around so that she lands correctly... that's a really cool gameplay element. Heck, the whole thing was a cool gameplay element. I play a lot of stuff like this, and this is going down in my book as pretty unique. Flesh it out into a better game and re-release it without the 2-day time constraint.

Nitrome, I've never given a demo a 5/5 before. I've also never gone to another part of the internet to vote on a Flash I found here just because the creator asked me to. You may have outdone yourselves.

Ugh, your games-... just-... dammit. Great. Great great great.

"Plot is gameplay's bitch." You get it. I love my crazy convoluted RPGs with their majesty and twists and turns, but you can have an outstanding game without any of that.

It doesn't work the other way around. If this one is reasonably priced, I'll buy it.

My advice to you: if you don't like a review that somebody gives you (regardless of how poorly written it is), just don't respond to it. This is a media outlet where peoples' works are judged by the public. If you can't handle criticism, you shouldn't be here.

Several things bugged me. The lack of impact animation/sound (a one-frame reaction would have worked), the yellow text in the middle of the screen that did not sync with the atmosphere, and the "mission" to go get the seed to give to the bird to get the egg to give to Baba Yaga to get the-.... yeah. I would have cut out the bird altogether and just had the wolf guard something She wanted instead. It would have given you more time. And an antidote? Was the sister poisoned?

SPOILER ALERT

The strongest part of this game, by far, was the atmosphere. The music and background paintings together provided a sense of immersion that made me smile, and I really appreciate the motif of holding on to childhood. The bit where you have to leave the cave and grow up to deal with a grown-up issue... that was a 5/5 idea right there. And I liked that he was able to return the hat. It seemed symbolic of children oftentimes having to deal with serious responsibility, but not necessarily experiencing that fundamental disconnect between childhood and adulthood as a result of it.

I enjoyed it. It was very sweet, and we get enough sardonic negativism here anyways.

Good work, guys.

4/5 (time constraint earns the last .5)

P.S. People, they -did- give a hint about what to do with the cave. "Some things a child cannot do" or something along those lines, and then there's a large man's hat on a rack in the middle of the woods... It was the friggin' money-shot of the entire game. I wouldn't change it.

Troisnyx responds:

In addressing your first part of the comment: there's a respond button precisely for this reason. We use it. Simple. There's nothing going to stop us from finally justifying ourselves after quite a ton of reviews, a third of them useless.

On the note of that review, thanks for pointing out what you pointed -- especially the things that bugged you. I'll readily admit, there were some things that we couldn't think through during the time, especially with the fact that the collect-and-go mechanic was reduced drastically from three seeds to one seed. Still, we're glad that you enjoyed the story -- we really are. ^_^

I have to brag! I got all 100 of mine without looking anything up or using a hint! I had to guess on Count Pop and Trash, but other than that, holy WOW have I seen a lot of horror.

You guys are geniuses, this game literally almost made me late for -leaving- work. Please do more of this, it absolutely made my day.

deathink responds:

yeah count pop and trash where the only two I had trouble with!

I thought this was going to be bogus based on the reviews, but I thought it was atmospherically beautiful and generally well constructed. I didn't seem to have as much of an issue with the controls as others, but they were definitely a little slippery from time to time.

I thought it was an easy 4, and I'm looking forward to playing a bigger version.

My only complaint was the boss. It was a little lame having to do the same thing over and over again... Perhaps a couple more "forms" would have been less monotonous.

Look at the nearest electrical socket and imagine it as a tiny screaming face. Now, try to unimagine it as a tiny screaming face. You can't. Merry Christmas.

Age 39, Male

Filthy Richer

Ayn Rand's College of No Help

Austin, TX

Joined on 9/14/04

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